Code Name: Gambit
Real Name: Remy LeBeau
Age: 17
Height: 6'1"
Weight: 175 lbs.
Eyes: Red iris on black sclera
Hair: Brown
Distinguishing Features: Glowing red-on-black eyes. When speaking, Remy's
Cajun accent is usually quite noticeable, although he seems to be able to turn
it off at will..
Known Relatives: None
Powers: Gambit has the mutant ability to tap into the potential energy contained within an object and transform it into kinetic energy. When he thus charges an object with kinetic energy and throws it at a target, the object releases this energy explosively on impact. Due to the kinetic nature of his powers, Gambit has a agility and speed higher than that of a normal person. An aspect of his kinetic ability seems to allow him to sense motion and (to a lesser extent) distance of objects around him without seeing them. He also has a "charm" ability, possibly of a psionic nature, that seems to be an unexplored aspect of his powers. Skills/Talents: Remy is a master thief. He is quite capable of getting into, out of, and stealing almost anything without the use of his mutant powers. Remy is an expert in hand-to-hand fighting, the 'savate' style, and skilled at the use of a bo staff. Remy also has incredible aim with throwing objects, partially because of his 'spatial sense' and partially just because of naturally high hand-eye coordination. Remy speaks French fluently. Also, he is a skilled card player (and shark), and knows many tricks that might catch even an experienced player off-guard. |
History: Gambit was born in New Orleans, LA where his very distinctive
red eyes caught the attention of the Antiquary, a power in the New
Orleans Underground who dealt in the stealing and selling of children. The
Guild Prophecies, with which the Antiquary was obsessed, mentioned that
a red-eyed man, the 'diable blanc', would be the one to reunite the
Guilds and bring about heaven on earth. Consequently, he put pressure on the
Thieves' Guild to kidnap him for him. Because of his political sway,
Jean-Luc LeBeau, the Guildmaster, had no choice but to acquiesce.
Refusing would have meant an internal split in his organization.
However, he was disturbed by the turning over of the child to a known
paedophile and had Gambit re-kidnapped and "placed" on the streets of New
Orleans obviously in an attempt to hide him from the Antiquary. By
using his contacts, Jean-Luc kept an eye on Gambit.
Gambit's first memories are of growing on the streets, mostly alone and
on his own; where he took to stealing to survive. He was partially in
the care of a disenfranchised thief called Fagan, living the life of a
street urchin (picking pockets, etc.) in order to eat, when he "met" (not
by accident) a young female Assassin, Bella Donna, daughter of Marius
Boudreaux, head of the Assassins Guild. They became childhood friends
and later sweethearts. Not long after, it was arranged for him to steal
the wallet of Jean-Luc, who naturally caught him.
Now personally introduced to the child, Jean-Luc adopted the young
mutant into the ranks of the Thieves Guild as his own son.
Much of what Gambit's life on the streets was like before he officially
joined the Thieves Guild has yet to be disclosed. He was stolen at such
a young age that he does not remember his real parents, but he also
seems to have been taken from the Antiquary prior to any memory of him as
well. There is also a possibility that he doesn't want to remember the
Antiquary. It is unknown if Gambit is somewhat suspicious of how he
ended up with the Guild. Gambit is intuitive and does know that much of
his life with the Guild was manipulated including his involvement with
Bella Donna. Certainly once a member of the Thieves Guild, Gambit must
have learned of the Antiquary and his "profession".
During this time with the Thieves Guild, Gambit gained his mastery in
the art of thieving as well as learned many of his combat skills, such
as his mastery of throwing objects and the use of a bo staff. It is
still unknown how Gambit came to find out about his mutant "charging"
power, but added to his other natural skills and talent, they aided him in
becoming one of the most gifted of the Thieves Guild in both stealing
and fighting.
On a more tragic note, he also was partially responsible for the death
of his younger cousin, Etienne, during this period. He was fifteen and
Etienne was thirteen when he was appointed registrar over his cousin's
tilling - a test\ceremony that marks a young thief's induction and
consecration into the Guild. They were required to steal an ancient chalice
from Candra, but things went horribly wrong. They ended up being
captured by the Pig, who was a dealer in children with exceptional skills and
talents and sent to his training facility. Even though they managed to
escape the Pig's clutches, Etienne was killed in the leap off the cliff
into the sea and freedom. As the person who was meant to be protecting
him, Remy clearly held himself responsible for this death, even though
he did all he could to save Etienne. It is also worth noting that
Gambit used playing cards as a weapon for the first time against the Pig.
During his younger years in the Guild, his best friend and childhood
love was still Bella Donna despite the rivalry between their families.
Using the obvious affection between the two, Jean-Luc again manipulated
Gambit with the hopes that marrying a Thief's son to an Assassin's
daughter to end the feuding between the two Guilds. Marius and Jean-Luc
arranged for Remy and Bella Donna to marry after Remy's 18th birthday.
At the age of 17, Remy had to earn his place in the Thieves Guild
through the "Tracts of Passage". To do so, he had to steal "L'Etoile du
Tricherie" - The Cheating Star, from the daughter of an infamous jewel
thief, Genevieve Darceneaux. Accompanying him on this mission as his
sponsor was his adopted brother Henri LeBeau.
In order to steal the pendant, Gambit decided that he would seduce the
lady. It was his hope that this would drop her guard with him and make
her more vulnerable and easier to steal the gem. Remy also thought of
this as his last fling before his arranged marriage a few months away.
His plan worked, and he successfully stole the pendant after a night
spent with Genevieve. Remy exuberantly stopped for a croissant and coffee
to celebrate on his way back to the hotel where he and Henri were
staying. Unfortunately, when Remy returned, he found a ransom note left by
Sabretooth, who been hired to get back the stolen pendant from
Genevieve.
Henri was missing and the note led him to Notre Dame. There, he found
that Sabretooth had kidnapped both Henri and Genevieve, and had them
dangling at the end of ropes from the roof. In exchange for the pendant,
Sabretooth would allow Remy to save one of the two captives. In the end,
Remy really had no choice. Henri was saved, and Genevieve fell to her
death, leaving Remy feeling responsible. He sent Henri back home,
telling him that he needed to be away from New Orleans for a while, but that
he would be back. Remy started to travel around alone, and it was
during this time that his powers started to become very unmanageable to the
point where he started to unwittingly destroy property. It was then
when Magneto found him and brought him to Wundagore.
Personality: Gambit has also been shown to be very cunning and willing to pick and choose his battles if possible. He has been known to try to talk his way out of a fight or more likely to buy time to set up his plan and obtain an advantage. He can be very sneaky, observant and patient. He takes in all that he observes and will not think twice to exploit weakness if need be. Gambit also seems to be very sympathetic and understanding to other people's emotions when he wants to be and cool and aloof when he doesn't. He does a good job of keeping his emotions in check, more out of fear of accidentally blowing something or someone up, however it is also part of his coy, cunning nature. Remy is strongly loyal to and protective of those who he considers his family. He will gamble everything for those he cares about and he cares about things very deeply. He lives for the excitement and thrill of the game, the adrenaline rush, loves the company of interesting women, and is an accomplished flirt. |